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- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 9.04.91.0000
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc
- // ..\..\WorkDir\Shaders\ps\ps2_0_hdr_mergetextures.psh
- // ps2_0_hdr_mergetextures.cg
- //
- //
- // Parameters:
- //
- // sampler2D $Tex0;
- // sampler2D $Tex1;
- // sampler2D $Tex2;
- // sampler2D $Tex3;
- // sampler2D $Tex4;
- // sampler2D $Tex5;
- // sampler2D $Tex6;
- // sampler2D $Tex7;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------ ----- ----
- // $Tex0 s0 1
- // $Tex1 s1 1
- // $Tex2 s2 1
- // $Tex3 s3 1
- // $Tex4 s4 1
- // $Tex5 s5 1
- // $Tex6 s6 1
- // $Tex7 s7 1
- //
-
- ps_2_0
- def c0, 0.125, 0, 0, 0
- dcl t0.xy
- dcl_2d s0
- dcl_2d s1
- dcl_2d s2
- dcl_2d s3
- dcl_2d s4
- dcl_2d s5
- dcl_2d s6
- dcl_2d s7
- texld r0, t0, s0
- texld r7, t0, s1
- texld r6, t0, s2
- texld r5, t0, s3
- texld r4, t0, s4
- texld r3, t0, s5
- texld r2, t0, s6
- texld r1, t0, s7
- add r0, r0, r7
- add r0, r6, r0
- add r0, r5, r0
- add r0, r4, r0
- add r0, r3, r0
- add r0, r2, r0
- add r0, r1, r0
- mul r0, r0, c0.x
- mov oC0, r0
-
- // approximately 17 instruction slots used (8 texture, 9 arithmetic)
-